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I'M
BD.

Creative Director | AI-Driven 3D & Unreal Engine | CGI, Real-Time & Visual Storytelling Leader

I’m a creative production leader with over 20+ years of experience across 3D, CGI, and visual storytelling, spanning asset creation, visualization, cinematics, and real-time content.

Over the years, I’ve led and mentored high-performing creative teams, built efficient production pipelines, and delivered visually compelling work at scale. My strength lies in bridging artistic vision with technology and execution.

Recently, I’ve been focusing on the convergence of AI-assisted workflows, highend 3D production, and Unreal Engine–based real-time pipelines exploring how these tools can accelerate creativity, improve iteration speed, and enable smarter decision-making without compromising artistic quality.

01 PROFESSIONAL

MY KNOWLEDGE LEVEL IN SOFTWARES

AUTODESK 3DSMAX

95%

AUTODESK MAYA

95%

MODO & C4D 

80%

ADOBE CREATIVE SUITE

95%

MUDBOX & ZBRUSH

95%

MARI

85%

VRAY & CORONA

95%

SUBSTANCE PAINTER

90%

SUBSTANCE DESIGNER

70%

SUBSTANCE SAMPLER

70%

AI Tools

 70%

PROFESSIONAL 

02 PORTFOLIO

FEW WORKS. SEE MORE >

03 Experience

2012 - 2017

SLK Group

Bangalore, India

Lead Graphics Designer

“As Lead Graphic Designer, I worked closely with Corporate Communication, Human Resources, and Branding teams to create clear, engaging, and visually consistent designs across all internal and external touchpoints.”

March - May 2012

Big Block Inc

Santa Monica, California, USA

Lead Generalist

“Supervised a skilled team of artists across modeling, texture painting, shading, and lighting for high-profile automotive visualization projects to achieve photo-realistic results for brands like Volkswagen, Chevy, BMW, and Toyota.”

2010-2012

SLK Studios Media

Bangalore, India

Lead Generalist

"Supervising | Lighting & Texture painting on various VFX productions."

2009-2010

Step 24 - Soho Asia Post

- Freelance

Sr 3D Artist

“As a Senior 3D Artist, I worked across the full 3D production pipeline, including modeling, unwrapping, texture painting, shading, lighting, compositing, and FX (fluid and particle simulations).” 

2005-2009

RedOctane - Activision

Chennai, India

Texture & Shading Artist

“As a Texturing Artist, I was responsible for creating detailed and realistic textures that enhanced the visual quality of characters, props, and environments across multiple gaming and television projects.”

2004-2005

Muktha Animation Arts

Chennai, India

3D Artist | Compositor

"Mostly working with Lighting, Compositing, FX, UV mapping, shading and texture painting tasks in various Regional feature films."

2003-2004

Pixaalaya Studios

Chennai, India

Texture & Shading Artist

"Mostly working with UV mapping, shading and texture painting tasks for 3D models and scenes for Pre rendered DVD game (Steel League Clan Clash)"

2001-2002

Shy Communications

Chennai, India

3D Artist | Internship

"Mostly working with Lighting, Compositing, FX, UV mapping, shading and texture painting tasks and a bit of modelling when needed in various Regional feature films."

2022 - 2025

Target

Bangalore, India

Manager - CGI

“Over the years, I’ve had the opportunity to lead and collaborate with talented creative teams, driving projects from input to completion with a balance of artistry and efficiency. My experience spans across leadership, innovation, and cross-functional coordination in 3D production environments.”

2017 - 2022

Target

Bangalore, India

Sr Art Director - CGI

"Project Coordination | Research and Development | Technical and Creative Oversight

Process Improvement | Training and Development | Communication and Collaboration"

2026 - Present

Self-Employed

Independent Creative Director | AI + 3D Innovation & Unreal Engine

Working independently on AI-driven creative initiatives focused on the evolution of 3D production, Unreal Engine real-time workflows and visual storytelling.

PORTFOLIO
EXPERIENCEO
CONTACT
CONTACT

bharathi3d@gmail.com

Tel: +91 9916388157

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© Bd 2026

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