
I'M
BD.
3D Creative Manager, CGI & Creative Technologies
I’m a 3D Creative Technologies specializing in 3D-CGI, and visual storytelling across asset creation, visualization, cinematics, and real-time content.
I’ve led and mentored high-performing creative teams, built efficient production pipelines, and delivered visually compelling work at scale. My strength lies in bridging artistic vision with technology and execution.
Recently, I’ve been focusing on the convergence of AI-assisted workflows, high-end 3D production, and Unreal Engine–based real-time pipelines exploring how these tools can accelerate creativity, improve iteration speed, and enable smarter decision-making without compromising artistic quality.

01 PROFESSIONAL
MY KNOWLEDGE LEVEL IN SOFTWARES
AUTODESK 3DSMAX
95%
AUTODESK MAYA
95%
MODO & C4D
80%
ADOBE CREATIVE SUITE
95%
MUDBOX & ZBRUSH
95%
MARI
85%
VRAY & CORONA
95%
SUBSTANCE PAINTER
90%
SUBSTANCE DESIGNER
70%
SUBSTANCE SAMPLER
70%
AI Tools
70%

02 PORTFOLIO
FEW WORKS. SEE MORE >
03 Work Experience
2012 - 2017
SLK Group
Bangalore, India
Lead Visual Designer
“As Lead Visual Designer, I collaborated closely with Corporate Communications, Human Resources, and Branding teams to deliver clear, engaging, and visually cohesive design across internal and external touchpoints.”
March - May 2012
Big Block Inc
Santa Monica, California, USA
Lead 3D Generalist
“Led cross-functional collaboration between India and USA teams on campaigns such as Ford C-Max Performance, BMW and Southwest Airlines, ensuring seamless coordination, exceptional visual quality, brand consistency, and on-time delivery across all outputs.”
2010-2012
SLK Studios Media
Bangalore, India
Lead 3D Generalist
"Directed a talented team of artists across modeling, texture painting, shading, and lighting, crafting high-end automotive visualizations for ad campaigns, banners, and turntables for iconic global brands including Ford, Volkswagen, Chevrolet, BMW, Toyota, and Southwest Airlines."
2009-2010
Step 24 - Soho Asia Post
- Freelance
Sr 3D Artist
“As a Senior 3D Artist, I worked across the full 3D production pipeline, including modeling, unwrapping, texture painting, shading, lighting, compositing, and FX (fluid and particle simulations).”
2005-2009
RedOctane - Activision
Chennai, India
Texture & Shading Artist
“As a Texturing Artist, I was responsible for creating detailed and realistic textures that enhanced the visual quality of characters, props, and environments across multiple gaming and television projects.”
2004-2005
Muktha Animation Arts
Chennai, India
3D Artist | Compositor
"Mostly working with Lighting, Compositing, FX, UV mapping, shading and texture painting tasks in various Regional feature films."
2003-2004
Pixaalaya Studios
Chennai, India
Texture & Shading Artist
"Mostly working with UV mapping, shading and texture painting tasks for 3D models and scenes for Pre rendered DVD game (Steel League Clan Clash)"
2001-2002
Shy Communications
Chennai, India
3D Artist | Internship
"Mostly working with Lighting, Compositing, FX, UV mapping, shading and texture painting tasks and a bit of modelling when needed in various Regional feature films."
2022 - 2025
Target
Bangalore, India
Manager - CGI
“Over the years, I’ve had the opportunity to lead and collaborate with talented creative teams, driving projects from input to completion with a balance of artistry and efficiency. My experience spans across leadership, innovation, and cross-functional coordination in 3D production environments.”
2017 - 2022
Target
Bangalore, India
Sr Art Director | 3D artist, Asset Creation Team
"Project Coordination | Research and Development | Technical and Creative Oversight Process Improvement | Training and Development | Communication and Collaboration"
2026 - Present
Self-Employed
Independent 3D artist & Researcher
Working independently and through freelance collaborations on AI-driven creative initiatives advancing 3D production, Unreal Engine real-time workflows, and visual storytelling.








