
I'M
BD.
Senior Technical 3D Artist | People Manager | Creative Production Leader

I’m a 3D production leader with over 20+ years of experience in creative design, technical pipeline management, and team leadership. I’ve led and mentored high-performing artists, improved workflows, and delivered high-quality 3D content for asset creation, lukdev, visualisation, animation, and gaming projects. I enjoy bringing creativity and technology together to achieve innovation, efficiency, and artistic excellence.

01 PROFESSIONAL
MY KNOWLEDGE LEVEL IN SOFTWARES
AUTODESK 3DSMAX
95%
AUTODESK MAYA
95%
MODO & C4D
80%
ADOBE CREATIVE SUITE
95%
MUDBOX & ZBRUSH
95%
MARI
85%
VRAY & Corona
95%
Substance Painter
90%
Substance Designer
60%

02 PORTFOLIO
FEW WORKS. SEE MORE >
03 Experience
2022 - Present
2012 - 2017
SLK Group
Bangalore, India
Lead Graphics Designer
“As Lead Graphic Designer, I worked closely with Corporate Communication, Human Resources, and Branding teams to create clear, engaging, and visually consistent designs across all internal and external touchpoints.”
March - May 2012
Big Block Inc
Santa Monica, California, USA
Lead Generalist
“Supervised a skilled team of artists across modeling, texture painting, shading, and lighting for high-profile automotive visualization projects to achieve photo-realistic results for brands like Volkswagen, Chevy, BMW, and Toyota.”
2010-2012
SLK Studios Media
Bangalore, India
Lead Generalist
"Supervising | Lighting & Texture painting on various VFX productions."
2009-2010
Step 24 - Soho Asia Post
- Freelance
Sr 3D Artist
“As a Senior 3D Artist, I worked across the full 3D production pipeline, including modeling, unwrapping, texture painting, shading, lighting, compositing, and FX (fluid and particle simulations).”
2005-2009
RedOctane - Activision
Chennai, India
Texture & Shading Artist
“As a Texturing Artist, I was responsible for creating detailed and realistic textures that enhanced the visual quality of characters, props, and environments across multiple gaming and television projects.”
2004-2005
Muktha Animation Arts
Chennai, India
3D Artist | Compositor
"Mostly working with Lighting, Compositing, FX, UV mapping, shading and texture painting tasks in various Regional feature films."
2003-2004
Pixaalaya Studios
Chennai, India
Texture & Shading Artist
"Mostly working with UV mapping, shading and texture painting tasks for 3D models and scenes for Pre rendered DVD game (Steel League Clan Clash)"
2001-2002
Shy Communications
Chennai, India
3D Artist | Internship
"Mostly working with Lighting, Compositing, FX, UV mapping, shading and texture painting tasks and a bit of modelling when needed in various Regional feature films."
2017 - 2022
Target
Bangalore, India
Sr Art Director - CGI
"Project Coordination | Research and Development | Technical and Creative Oversight
Process Improvement | Training and Development | Communication and Collaboration"
Target
Bangalore, India
Manager - CGI
“Over the years, I’ve had the opportunity to lead and collaborate with talented creative teams, driving projects from input to completion with a balance of artistry and efficiency. My experience spans across leadership, innovation, and cross-functional coordination in 3D production environments.”





