
I'M
BD.
Creative Director | AI-Driven 3D & Unreal Engine | CGI, Real-Time & Visual Storytelling Leader

I’m a creative production leader with over 20+ years of experience across 3D, CGI, and visual storytelling, spanning asset creation, visualization, cinematics, and real-time content.
Over the years, I’ve led and mentored high-performing creative teams, built efficient production pipelines, and delivered visually compelling work at scale. My strength lies in bridging artistic vision with technology and execution.
Recently, I’ve been focusing on the convergence of AI-assisted workflows, highend 3D production, and Unreal Engine–based real-time pipelines exploring how these tools can accelerate creativity, improve iteration speed, and enable smarter decision-making without compromising artistic quality.

01 PROFESSIONAL
MY KNOWLEDGE LEVEL IN SOFTWARES
AUTODESK 3DSMAX
95%
AUTODESK MAYA
95%
MODO & C4D
80%
ADOBE CREATIVE SUITE
95%
MUDBOX & ZBRUSH
95%
MARI
85%
VRAY & CORONA
95%
SUBSTANCE PAINTER
90%
SUBSTANCE DESIGNER
70%
SUBSTANCE SAMPLER
70%
AI Tools
70%

02 PORTFOLIO
FEW WORKS. SEE MORE >
03 Experience
2012 - 2017
SLK Group
Bangalore, India
Lead Graphics Designer
“As Lead Graphic Designer, I worked closely with Corporate Communication, Human Resources, and Branding teams to create clear, engaging, and visually consistent designs across all internal and external touchpoints.”
March - May 2012
Big Block Inc
Santa Monica, California, USA
Lead Generalist
“Supervised a skilled team of artists across modeling, texture painting, shading, and lighting for high-profile automotive visualization projects to achieve photo-realistic results for brands like Volkswagen, Chevy, BMW, and Toyota.”
2010-2012
SLK Studios Media
Bangalore, India
Lead Generalist
"Supervising | Lighting & Texture painting on various VFX productions."
2009-2010
Step 24 - Soho Asia Post
- Freelance
Sr 3D Artist
“As a Senior 3D Artist, I worked across the full 3D production pipeline, including modeling, unwrapping, texture painting, shading, lighting, compositing, and FX (fluid and particle simulations).”
2005-2009
RedOctane - Activision
Chennai, India
Texture & Shading Artist
“As a Texturing Artist, I was responsible for creating detailed and realistic textures that enhanced the visual quality of characters, props, and environments across multiple gaming and television projects.”
2004-2005
Muktha Animation Arts
Chennai, India
3D Artist | Compositor
"Mostly working with Lighting, Compositing, FX, UV mapping, shading and texture painting tasks in various Regional feature films."
2003-2004
Pixaalaya Studios
Chennai, India
Texture & Shading Artist
"Mostly working with UV mapping, shading and texture painting tasks for 3D models and scenes for Pre rendered DVD game (Steel League Clan Clash)"
2001-2002
Shy Communications
Chennai, India
3D Artist | Internship
"Mostly working with Lighting, Compositing, FX, UV mapping, shading and texture painting tasks and a bit of modelling when needed in various Regional feature films."
2022 - 2025
Target
Bangalore, India
Manager - CGI
“Over the years, I’ve had the opportunity to lead and collaborate with talented creative teams, driving projects from input to completion with a balance of artistry and efficiency. My experience spans across leadership, innovation, and cross-functional coordination in 3D production environments.”
2017 - 2022
Target
Bangalore, India
Sr Art Director - CGI
"Project Coordination | Research and Development | Technical and Creative Oversight
Process Improvement | Training and Development | Communication and Collaboration"
2026 - Present
Self-Employed
Independent Creative Director | AI + 3D Innovation & Unreal Engine
Working independently on AI-driven creative initiatives focused on the evolution of 3D production, Unreal Engine real-time workflows and visual storytelling.








